Triggering mega-shape animation keyframes in animator
The whole loop, clamp, and ping-pong system isn't ideal for specifying small animation sequences.
I have a 2 frame export of a spline, and I need the spline to remain at it's default stance (spline's default frame 1) until Frame 870 in the animator, and then switch to the 2nd stance (spline frame 2)
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Christopher
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