Please fix Mega Cache Issues with .mgc files in iOS builds for xCode.
I’ve tried putting the .mgc file in the Data folder, after the build, and xCode seems to almost work.
Should I put .mgc files directly in that Data folder, or maybe within some of the other folders within “Data?”
For example, there are the “Managed” & “Resources” folders, which in turn, have other folders within them.
Also, should I import the original .obj meshes into my Unity project, or does it matter now, since I’m using the .mgc cache?
xCode is prompting me with something like "..not supported on IL2CCP..." but I've tried the build with Mono2x scripting backend, and the xCode warnings are the same. The mesh(s) are there, but not animating.
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Percy Campos
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