Scaling of path so handles don't become so huge you can't use them.
Currently I make a circle shape, radius of around 20, and then I scale my loft around 10x that, so maybe 40. I get the benefits of a much larger track without the extra vertices because I use the regular unity transforms on the X and Z. Bryan who made Unpossible for mobile (which did realllllly well) made suggestions to me.
One thing we got really really annoyed with though is when you scale the loft, now it's huge and perfect but you can't scale the path otherwise the transform handles get SO FREAKING BIG you can't do anything with them. I'd really like the ability to scale the path the same size as my loft AND have either the ability to control the handle size or just have it scale so it stays same size.
Maybe I'll open a ticket, or maybe this is possible already through some hack I don't know. But I cåan't be the only one who's seen this :)
-Nick
Have you tried clicking the ‘Apply Scaling’ button in the spline inspector, that recalculates the spline using the transform scale.
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nicholasclaygolden commented
Hi Chris, I have. The problem is whatever transform box I'm in (x, y or z) it will reset all the others. Here is a quick 1 minute video :)
https://www.youtube.com/watch?v=e2xRX9zwwZQ&feature=youtu.be
Basically I want to scale the loft using the regular unity transforms AND have the path have the ability to be the same size to easily manage it :)