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AdminChris West (Developer, MegaFiers)

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  1. 1 vote

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    1 comment  ·  General  ·  Admin →
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    AdminChris West (Developer, MegaFiers) commented  · 

    Hi There
    This is not the place to request exporters, this is a suggestion section. Please submit a support ticket and include your invoice number and we can get the exporters sent off to you.
    Chris

  2. 1 vote

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    1 comment  ·  General  ·  Admin →
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    AdminChris West (Developer, MegaFiers) commented  · 

    Which version of MegaShapes/MegaFiers are you using, we did an update last month that changed the spline editing so that only the selected point shows its position handle.

  3. 1 vote

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    1 comment  ·  General  ·  Admin →
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    AdminChris West (Developer, MegaFiers) commented  · 

    Hi There
    This is not the support section this is just for suggestions. Please go to the UserVoice support page and click the Contact Us link on the right hand side. You will need to include your invoice number for the ticket to be accepted.
    Chris

  4. 1 vote

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    4 comments  ·  General  ·  Admin →

    Not sure there is a lot I can do about that, the system does a raycast to whatever collider is below and uses the returned hit point to conform the loft, I think what you are seeing when you exaggerate the y scaling is floating point precision errors from the Unity collision system.

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    AdminChris West (Developer, MegaFiers) commented  · 

    How big are you splines? Ie what is the range of the knot position values you are using?

  5. 2 votes

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    4 comments  ·  General  ·  Admin →
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    AdminChris West (Developer, MegaFiers) commented  · 

    Could you submit this as a support ticket then we can take a proper look, you posted in an ideas section which isn't really what that area is for.
    Chris

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    AdminChris West (Developer, MegaFiers) commented  · 

    It would appear you are not using the current version of MegaShapes, if you get the latest version it should be working, just tried a Walk Loft Smooth on a Multi Material layer and all works fine.
    Chris

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