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  1. Cache components

    None of the MegaShape components cache references to Unity components like Transform. This is very bad for mobile performance, specially since some of the more expensive functions ins the API call the built in non cached Transform property (.transform).

    This is a very easy fix that yields a great performance increase for mobile users.

    3 votes

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    1 comment  ·  Admin →
  2. Mega Shape Follow local offset

    Put an option on the Shape Follow component to translate locally based on the orientation along the spline.

    2 votes

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    1 comment  ·  Admin →
  3. Relax Modifier

    Adding a relax modifier to help smooth out geometry especially deforming models without having to go back to max to work out skinning issues.

    1 vote

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  4. Fix the Mega Walk Loft Smooth while using megafiers & megashapes

    The mega walk loft smooth doesnt work when I´m using a project with megafiers and megashapes together.
    Steps to recreate:
    1. Import megafiers, then import megashapes.
    2. Create a circle spline and a rectangular spline.
    3. Create a multimat complex loft, and use the circle as path and the rect as a profile curves.
    4. Create a sphere and add a mega walk loft smooth.
    When I add my loft as the surface, and picking the right layer, i get an error:

    NullReferenceException: Object reference not set to an instance of an object
    MegaLoftLayerSimple.GetCross (.MegaShapeLoft loft, Single ca) (at Assets/Mega-Fiers/Scripts/MegaFiers/MegaShape/MegaShapePro/MegaLoftLayerSimple.cs:371)…

    2 votes

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  5. The orginal mesh has been changed after importing pc2

    Added a new method to MegaModifyObject MeshChanged(Mesh newmesh) which you can call if the orginal mesh has been changed, ie dynamic text object ? Where to add this method when the orginal mesh has been changed??

    1 vote

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  6. implement multiselection of knots.

    Would be great if we could select multiple knots and move them together.

    3 votes

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  7. Fix the "new frame method"

    Its in the "new" frame method. Im linking a video to show the problem.
    Its in your level racetrack, with the conform-option disabled.
    In the beginning of the video I use the old frame method, and as you can see it follows along nicely when I´m changing the knots. But if I turn on the new solver instead (im doing that in the middle of the video), you can see that the track gets a wierd unwanted twist.

    http://ravenproduktion.se/temp/frame_method.mp4

    1 vote

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    0 comments  ·  Admin →
  8. 2 votes

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