General
7 results found
-
Build the exporters plug-in for maya2015 and maya2017
Build the exporters plug-in for maya2015 and maya2017
5 votes -
TextMeshPro animated along a curve causes the Text to disappear
Trying to get a TextMeshPro object move around a curve - while it does work momentarily, the Text then disappears from the scene - the outline of the game object is still there so I know it's not being destroyed or moved.
However, if I close and re-open Unity, it comes back.
0 votes -
Please fix MegaCopyObject build problems for Windows Store App (HoloLens)
Unity invoice #302581234
I'm attempting to build a windows store application for the HoloLens that includes Megafiers and I get errors like these during the build process:
Assets\Mega-Fiers\Scripts\MegaFiers\Utils\MegaCopyObject.cs(289,12): error CS1061: 'Type' does not contain a definition for 'IsSubclassOf' and no extension method 'IsSubclassOf' accepting a first argument of type 'Type' could be found (are you missing a using directive or an assembly reference?)
Assets\Mega-Fiers\Scripts\MegaFiers\Utils\MegaCopyObject.cs(295,96): error CS0117: 'BindingFlags' does not contain a definition for 'Default'
I get several errors of both types (12 in all).
Thanks!
2 votesversion 3.21 fixes this issue.
-
Lock curves
Modifying a curve by mistake can be very destructive, I'd like an option to lock the spline editor and handles, leaving only the game object pivot handle. That way I can reposition my curve without moving knows or handles by mistake and protect my curves from this sort of common mistakes.
1 voteIf you uncheck the Display Knots and DIsplay Handles options then you will not be able to edit the spline.
-
Point Cache doesn't match animation well
Hi,
I don't know whether when an Avatar wears a clothes,those two objects both have animation can be synchronized .Avatar have animation exported as FBX file and Clothes use Point Cache as animation or not.
By my testing result, when I wanna sync those two animation, I found that Avatar animation don't match Clothes's animation better.Thanks,
Jump2 votesThe point cache animations will perfectly match any character animation if the right settings are used, if you submit a support ticket with your example we can help figure out what is wrong for you.
-
Fix the bug in MultiMaterialComplex
Old lofts still work, but if I create a new one I get an error:
MegaLoftLayerMultiMatComplex.Valid () (at Assets/Mega-Fiers/Scripts/MegaFiers/MegaShape/MegaShapePro/MegaLoftLayerMultiMatComplex.cs:145)Fix:
That check should be changed as it is from the MultiMat loft and is not relevant for the complex one as the layerSection value is not used in the complex loft,1 vote -
Fix the Mega Walk Loft Smooth
When using the Mega Walk Loft Smooth, it works as it should when
dragging the alpha value. But if I add a twist to my curve, it fails at
values close to 1, and I´m getting an error (see attached picture). I
think this behavior is new since 1.86, we havent seen it before. If i
turn off the twist it works as desired.FIX:
add at line 750 of MegaShape.cs so before float dist = alpha * length; the line alpha = Mathf.Clamp(alpha, 0.0f, 0.99999f);1 vote